Hi! My name's Henrik, but you can call me Henke.
I started making games in 2015, when I released my first hobbyist game, "Stilt Fella", right here on itch.io. I make games primarily focused on movement, usually with physics-driven gameplay. Over the years I've released a bunch of games here, but in 2019 I decided to go pro. Quit my day job, and formed September Games. In 2020 I released my first commercial game, an updated version of Stilt Fella, on Steam!
I still release the odd prototype or gamejam thingy here, or even more full-fledged things like "The Last Hover Cabby in Sector G". If you're curious about what I'm working on at the moment you should follow me
on twitter: https://twitter.com/Henrik_Hermans / https://twitter.com/SeptemberGames
or Mastodon: https://mastodon.gamedev.place/@henke
Deep cuts that deserve more love.