v1.02 Released!


After 4 years, Trajectory suddently gets an update! Who'da thunk? I sure wouldn't've.

Last Monday I got the odd urge to play this old game and was horrified to see it running way too fast. Apparently I'd fallen afoul of the classic noob programmer mistake of tying gameplay to framerate! It's a simple fix really, just a matter of moving the movement code from "Update" to "FixedUpdate", but it turned out to be more complex than that. When I opened it up, I had to update the project to Unity 2019, since I couldn't be bothered downloading an old copy of Unity 5, and of course that broke a bunch of stuff. Half the scripts were written in JS so those had to be converted to C#. By the time I was finished patching all the new bugs that'd sprung up I'd spent so much time on it that I couldn't really justify the time spent to fix something so simple... unless I went even further. So I also spent another couple days tuning up the graphics.

Changelog:
-Engine updated from Unity 5 to Unity 2019 LTS.
-Fixed bug (read: bad programming) that caused the game to run faster on newer computers.
-Visual tweaks/improvements:
--Introduced Post Processing effects: Bloom, Depth of Field Blur, Screen Space Reflections
--Smoother player and camera motions.
--Arrow animates to be thinner when floating.
--Screen fades to black between scenes.
--Reworked death and level end particle effects.
--UI tweaks.

Files

Trajectory_v102.zip 76 MB
Nov 28, 2020

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